Town to City Beginner Walkthrough

A complete step-by-step walkthrough for your first 10 hours in Town to City. This guide will take you from an empty plot of land to a thriving medieval city of 200 citizens, covering every essential building, resource chain, and growth milestone along the way.

Before You Build — Map Selection

For your first game, choose a map with Plains terrain and River access. Avoid Mountain or Desert maps — they require advanced resource management skills. Plains maps have abundant fertile soil and flat terrain, making them ideal for learning the game mechanics.

Look for a starting location near both forest tiles(for wood) and stone deposits (visible as grey rocky tiles on the map). Having both within 10 tiles of your starting point saves significant transport time in the early game.

Essential First Buildings

The order you build matters more than the buildings themselves. Follow this priority list exactly — it has been optimized through hundreds of playthroughs for maximum efficiency while keeping your citizens fed and happy.

PriorityBuildingPurposeWorkersCostTip
1Lumber CampProduce timber for construction250 Gold, 10 WoodBuild 2 right away
2Stone QuarryProduce stone for advanced buildings3100 Gold, 20 WoodPlace near mountain tiles
3FarmGrow wheat for food supply275 Gold, 15 WoodBuild on fertile soil (green tiles)
4WindmillProcess wheat into flour1150 Gold, 30 Wood, 10 StonePlace near farms for efficiency
5BakeryProduce bread (main food source)2200 Gold, 25 Wood, 15 Stone1 bakery feeds ~50 citizens
6MarketDistribute goods and generate tax1300 Gold, 40 Wood, 20 StoneCentral location maximizes coverage
7WellProvide water to citizens050 Gold, 10 Stone1 well per 25 citizens
8SchoolEducate citizens (unlocks advanced jobs)1400 Gold, 50 Wood, 30 StoneBuild once you hit 150 population

Hour-by-Hour Milestones

Use this timeline as your roadmap. Each milestone represents a checkpoint — if you are falling behind, pause and reassess your resource allocation before continuing.

HourGoalsPop TargetKey Action
0-1Place roads, Lumber Camp x2, 4 Houses20Clear trees for wood
1-2Stone Quarry, Farm x2, more Houses40Set up food production chain
2-4Windmill, Bakery, Well x260Connect production buildings with roads
4-6Market, Warehouse, Trade Post100Start your first trade route
6-8School, Church, additional Farms150Upgrade houses to level 2
8-10City Hall, Stone Walls, advanced production200Establish city defenses

Common Beginner Mistakes

  • Building too many houses too early. Houses consume wood for maintenance. Only build houses when you have unemployed citizens ready to move in. Each house supports 5 citizens.
  • Ignoring road placement. Roads reduce transport time by 40%. A poor road network means your workers spend more time walking than working. Build roads before buildings!
  • Over-expanding without defenses. Once your city reaches 150 population, raids become possible. Build walls and a guard tower before hitting this threshold.
  • Neglecting citizen happiness. Low happiness reduces productivity by up to 30%. Place decorations (benches, flowers) in every residential area — they are cheap and effective.
  • Setting taxes too high too early. Taxes above 10% before population 100 will stunt growth. Start at 5%, increase to 10% at 100 pop, and 15% at 200+ pop.

FAQ

Q: 刚开始应该先建什么?

建设顺序:道路→伐木场×2→房屋×4→农场×2。千万不要先建装饰或高级建筑!第一个小时的目标是建立基础资源供应链:木材(建造)和食物(人口增长)。很多人犯的错误是过早建造市场或学校,导致资源紧张。

Q: 怎么解决食物不够的问题?

食物短缺是新手最常见的瓶颈。解决方案:1) 确保每个农场工人都分配在肥沃土地上(绿色地块产量是黄色的2倍);2) 建立完整的面包生产链(农场→风车→面包房),不要只靠生小麦;3) 人口每增加50就多建一个农场。紧急情况可以从贸易站购买食物。

Q: 贸易路线什么时候开最好?

建议在第4-5小时(人口80-100时)开启第一条贸易路线。优先选择"石材进口"路线——因为石材是中后期最紧缺的资源。第二条贸易路线选择"工具出口",因为工具是高利润商品。不要在人口少于50时开贸易,维护费用会让你入不敷出。

Q: 装饰建筑有必要吗?

中期(人口150+)开始很重要!装饰建筑提供幸福感加成,幸福感影响工作效率(每10点幸福感=+5%工作效率)。高幸福感还能解锁高级建筑升级。建议在每个住宅区放置长椅和花坛(性价比最高的装饰),广场放置喷泉(范围最大)。

Last updated: July 5, 2026 · Town to City Beginner Walkthrough · Part of GameGuideHub Network