Home/Frequently Asked Questions

Frequently Asked Questions

Common questions about Town to City. Quick answers for new players and those wanting to understand specific mechanics.

GameplayBeginnerSystems

Q: How does grid-less building work in Town to City?

Town to City is a grid-less city builder. Unlike traditional city builders that lock you to a square or hex grid, buildings can be freely placed anywhere. You can rotate and offset structures, create winding streets, and place each element with pixel precision. This allows for organic, Mediterranean-style town layouts rather than grid-aligned blocks.

Q: What game modes does Town to City have?

Town to City features both a Campaign mode and a Sandbox mode. In Campaign mode, you progress through scenarios with specific goals and challenges. Sandbox mode gives you complete freedom to build at your own pace without constraints. The Steam description also mentions story mode elements.

Q: Which faction/town should I start with as a new player?

Town to City is not faction-based. You start with a blank slate and build your settlement from scratch. The default map setup provides three regions: Belvau (main hub), Fontebrac (agriculture), and Rocemarée (tourism). Start in Belvau, establish basic food production and housing, then expand to other regions as you progress.

Q: How do citizen tiers work?

Citizens progress through three tiers: Worker, Artisan, and Bourgeoisie. Workers staff farms and basic production. Artisans run advanced production like Bakeries, Wineries, and Pubs. Bourgeoisie are the elite class that generates the most tax income. Each tier requires different services. Meeting citizen needs is key to enabling upgrades.

Q: How do trade routes work?

Once you establish multiple towns, you can connect them with trade and travel routes. Specialize different towns (farming in Fontebrac, tourism in Rocemarée) and connect them for mutual economic benefit. Trade routes allow goods to flow between settlements, and scenic routes boost tourism income.

Q: What does the Research Center do?

The Research Center unlocks new buildings, decorations, and technologies. Assign Research Workers to generate research points. Research trees cover buildings, technology, and decorations. Farm tier upgrades are gated behind research. Advancing your farms unlocks new crop types and buildings throughout the game.

Q: How do farms and crops work?

Farms advance through four tiers, each unlocking new crop types. Tier 1: Grapes, Corn, Wheat. Tier 2: Beeswax, Cotton, Rose. Tier 3: Hops, Potatoes, Tomatoes, Lettuce (farm surface doubles). Tier 4: Pumpkin, Lavender, Medicinal Herbs. Crops feed production buildings. Check the Crops & Farming page for detailed building input requirements.

Q: Can I move buildings after placing them?

Yes, Town to City supports building movement. If you place a building in a suboptimal location, you can relocate it. This is particularly useful as you learn how coverage ranges and warehouse transport work in practice. Use this feature to refine your layouts without losing progress.

Q: How does tourism work?

Tourism is a late-game income source. Develop hotels, scenic routes, and attractions (Lighthouse, Art Atelier, Monumental Ruins, Obelisk) to draw visitors. Tourism revenue scales with your town's beauty and the number of attractions. Dedicate a town (like Rocemarée) to tourism for maximum returns.

Q: What are the system requirements?

Minimum: Windows 10 64-bit, Intel i5-10600K or AMD Ryzen 5 3600X, 8GB RAM, GTX 960 or RX 570. Recommended: Intel i7-11700K or AMD Ryzen 7 5700, 16GB RAM, RTX 2060 or RX 5700 XT. The game requires 3GB storage and DirectX 12.

Q: When did Town to City come out?

Town to City released on May 26, 2026 on Steam. The store listing carries a single Windows entry, with no macOS or Linux build, and minimum requirements start at Windows 10 64-bit (re-checked September 9, 2026).

Q: How much does Town to City cost?

The Steam store lists Town to City at $29.99 USD (checked September 4, 2026, with no discount active). Sales come and go, so confirm the current price on the store page before buying.

Q: Is Town to City on Xbox, PS5, Switch, or mobile?

Town to City is sold on Steam for Windows only. The store listing makes no mention of an Xbox, PlayStation, Switch, or mobile release, so nothing is announced to point at today.

Q: Is Town to City single-player or multiplayer?

Single-player only. The Steam store listing marks Town to City as a single-player game with no multiplayer or co-op modes.

Q: How do I get Artisans in Town to City?

Artisans are the second citizen tier. A Worker family upgrades to Artisan once its basic needs are met (food access and market access) along with general town progress. Watch the labor trade-off: an upgraded Artisan leaves its Worker job slot empty, so balance your tier ratios before upgrading families in bulk. See our citizen tiers and needs in detail.

Q: How do I upgrade houses?

Houses upgrade through the same three tiers as your citizens: Worker Houses, Artisan Houses, and Bourgeoisie Houses. Each upgrade requires meeting the specific needs of the current tier first, so happiness management is the gate. After upgrading, keep labor priority in mind: higher-tier citizens stop filling lower-tier job slots. See our housing and tier requirements.

Q: How many maps or regions does Town to City have?

The default map setup provides three regions: Belvau (the main hub for housing, administration, and research), Fontebrac (agriculture), and Rocemarée (tourism). You start in Belvau and expand outward, connecting the regions with trade and travel routes. See our multi-town planning.

Q: Why does Town to City lag or drop frames?

Late-game density is the usual culprit. Player-reported benchmarks show dense cities with 500+ citizens dropping well below 60 FPS even on flagship hardware, and complaints start before the late game on weaker GPUs. Lower citizen counts, borderless window mode, and a fixed FPS cap all help. The performance guide lists the settings that matter plus the July 2026 optimization patch roadmap. See our fixes for FPS drops and lag.

Still have a question?

Check the Beginner's Guide, Crops & Farming, and Buildings pages for deeper coverage of specific systems. Every revision to this FAQ and the other guides is dated and logged on the guide updates page.

End of FAQ