Town to City Production Chain Guide
What Is a Production Chain?
A production chain is the sequence of buildings that transforms raw materials into finished goods. In Town to City, inefficient production chains are the single largest source of wasted resources. A farm producing wheat that rots because the mill is too far away — that is a broken chain. A steel mill waiting for iron ore because the mine is understaffed — broken chain. This guide shows you how to build chains that never break.
Four Core Production Chains
Food Supply Chain
Construction Materials Chain
Consumer Goods Chain
Technology Chain
Factory Placement Rules
| Building | Best Neighbor | Worst Neighbor | Reason |
|---|---|---|---|
| Sawmill | Logging Camp + Furniture Factory | Residential Zone | Produces noise pollution. Place with other industrial buildings, not near homes. |
| Smelter / Steel Mill | Mine + Stonemason | Farm / Residential | Produces air pollution. Must be downwind of residential areas. Pollution reduces farm yield. |
| Bakery / Cannery | Farm + Warehouse | Smelter / Heavy Industry | Food facilities are pollution-sensitive. Contamination risk if adjacent to heavy industry. |
| Textile Mill / Garment Factory | Cotton Farm + Warehouse | None (clean industry) | Light industry with minimal pollution. Can be placed near residential with a one-tile buffer. |
| Electronics Factory | Refinery + Research Center | Water source / Farm | Uses chemical processes. Wastewater must be treated before release. Do not place near drinking water intake. |
FAQ
How do I know if my production chain is bottlenecked?
Click any factory and check its efficiency percentage. Below 80 percent indicates a bottleneck. Trace backwards: is the factory waiting for input materials (upstream bottleneck — increase raw material production)? Or is its output storage full (downstream bottleneck — build more storage or add the next processing step)? Most bottlenecks are upstream — players underestimate how much raw material they need. A single Bakery running at full capacity consumes the output of 2-3 Wheat farms.
Should I build multiple small factories or one large one?
One large factory is almost always more efficient. Large factories benefit from economies of scale — fixed costs (building maintenance, worker base salary) are spread across more units of output. A single Large Bakery producing 500 bread per day costs less per loaf than five Small Bakeries producing 100 each. The only reason to build multiple small factories is geographic necessity — if your farms are spread across the map and transport costs exceed the scale efficiency gain.
When should I upgrade to automated production lines?
Automation upgrades are expensive but transformative. The break-even point is roughly when your factory employs 20+ workers — the automation upgrade cost equals about 15 worker salaries over one year. If your factory consistently runs above 80 percent capacity and employs 20+ workers, automate it. The freed workers can staff a new factory, expanding your production without increasing your population. Automate your highest-volume chains (Food, Construction) first.
Last updated: July 1, 2026.